Groups or "stacks" of units can number up to eight for traveling parties or up to sixteen units for cities. Spells can be cast before or between battles that will help to increase the chance of success. Surrender is not an option during or between battles. Once a unit is killed, the player or computer sends in another, and so on, until one side is victorious. The units will then battle to the death, with no retreating. A player will choose which unit to send into battle, and so will the computer (or the opposing player). Rather than having multiple units battling at once, combat is one-on-one, similar to a collectible card game. Perhaps the most notable streamlining is of the combat system. Unlike most contemporary games, Warlords IV featured only two resources, gold and mana. Diplomacy plays virtually no role in the game, and micromanagement of units is greatly reduced. This title deviates from prior entries in the series by offering a more streamlined interface and approach to gameplay. Warlords IV: Heroes of Etheria is a turn-based strategy video game developed by Infinite Interactive and published by Ubi Soft.
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